The Dead Walk
Using Tamsin, the captured halfling, as a guide, the group set off southwest. When it came time to stop, they realised suddenly they had made a slight oversight… They forgot to bring food. Rather than backtrack, they decided to press on. That night, after not setting a watch, Tamsin broke through his bonds and escaped into the night.
During the next day’s travel, they were passed by a cart, with three people aboard. A quick, tense, chat (or ‘holdup’, however you want to describe it) led to them gaining some food. This was to turn around and bite them, however, as the hijackees set up an ambush ahead.
They underestimated the group, though. Arcane spells were the last thing they were expecting! After seeing his son get killed, and a magic missile cast at his friend, Morg tried to run. Once again, Gallidad’s Sleep spell managed to bring down an escapee.
Similarias, somewhat against a Paladin’s normal bent, tied Morg to the wagon wheel, and appropriated the cart itself for the travel to the next halfway house.
This house, however, was abandoned and empty. During the night’s stay, Morg, kept upside down outside, screamed and gibbered something about dead men walking. Sure enough, during the next day’s travel, two zombies where found, and sent to the death (again).
Zander, a ranger in these parts, saw their handiwork, and thanked them for protecting his forest. He led them to a resting place, and told them that many undead had been walking his forest. They all seemed to be converging on one point- A hospital of some kind, isolated in the grasslands to the southwest. The group had a new destination, that morning.